Level Role Perks Personal Power Capacity Emotional Range Strength Increase Speed Increase Smarts Increase Social Increase
1 It's Morphin' Time!, Emotional Mastery 2 2 +2 - +1 -
2 Emotional Strength, Unique Strike (Melee) 2 2 - - +1 -
3 Zord 2 3 - +1 - -
4 General Perk 2 3 - - - +1
5 Extra Attack, Unique Strength(Melee) 4 4 +1 - - -
6 Zord Feature, Grid Power 4 4 - - +1 -
7 Adaptation 4 5 - +1 - -
8 General Perk, Enhance Strike 4 5 - - - +1
9 Team Spirit 6 6 +1 - - -
10 Zord Feature 6 6 - - +1 -
11 Grid Power, Enhance Strike 6 7 - +1 - -
12 Extra Attack(2), General Perk 6 7 - - - +1
13 - 8 8 +1 - - -
14 Zord Feature 8 8 - - +1 -
15 Enhance Strike 8 9 - +1 - -
16 General Perk, Grid Power 8 9 +1 - - -
17 Adaptation II, Zord Feature 10 10 - - +1 -
18 Heart's Calling 10 10 +1 - - -
19 Enhance Strike, General Perk 10 11 - - +1 -
20 Purple Ranger Prime 10 11 +1 - - -

SPECTRUM ROLE FEATURES


As a Purple Ranger, you gain the following:

Power

Personal Power Regeneration: 2 per day
Personal Power Capacity: +2 per every 5 Levels

Training

Armor: Light and Medium
Starting Skill Levels: +1 Might, +1 Alertness, +1 Athletics or Intimidation

Grid Equipment

You start with your possessions from your pre-Morphin life and gain the following items from the Morphin Grid. Those marked with an asterisk are only available when Morphed.

EMOTIONAL MASTERY


Purple Rangers are fueled and empowered by their emotional roots, making minor enhancements to their Morphin shell based on the emotion at the forefront of their minds. Starting at 1st Level, a Purple Ranger notes Emotional Mastery over a number of options from the list below equal to the Ranger’s Emotional Range, shown in the table above. Spending a Personal Power allows you to apply one of your chosen options for the remainder of the scene. As a Free action, you may spend a Personal Power to switch your active Emotional Mastery.

As you gain Levels, you choose additional Emotional Range options to add to your Emotional Mastery.

EMOTIONAL STRENGTH


While the thoughts and memories of their emotional moments fuel them at a core level, Purple Rangers can also benefit from the raw feelings they experience. At 2nd Level, you can regain 1d2 Power Points immediately once you experience a specific trigger attached to whatever Emotional Mastery options you have active at the time. Emotional Strength can only activate once per scene.

UNIQUE STRIKE (MELEE)


The Purple Rangers’ Attacks express their emotions in ways traditional fighting styles do not match. Upon reaching 2nd Level, you may design a weaponless Melee Attack that only you can use.You may have it look however you wish and name it accordingly. Use the following checklist to create your Unique Strike (Melee).

To access your Unique Strike, you must be Morphed and possess at least 1 Personal Power, although you do not have to spend Power to use it.

ZORD


At 3rd Level, you can access a powerful construct based on your Power Ranger team. These are the various Zords, Borgs, and Power vehicles that the Rangers summon to aid them in battle. When piloting this personal Zord, you cannot suffer Snags while making Driving Skill Tests. Rules and statistics for Zords start on page 131 of the Power Rangers Roleplaying Game Core Rulebook.

PURPLE RANGER ZORDS


What shape a Purple Ranger’s Zord takes depends partially on the kind of Power Ranger Team they are a part of and their imprint on the machine. Examples of previously chosen Zords are:

ZORD FEATURE


Upon reaching 6th Level, then again at 10th, 14th, and 17th Levels, a Ranger’s connection and proficiency with their Zord has evolved to a place where their abilities are more powerful. Each time a Purple Ranger acquires this Role Perk, they may choose from the list of available Zord Features to apply to their Zord.

GENERAL PERK


When you reach 4th Level, and again at 8th, 12th, 16th, and 19th Level, you can personalize your Ranger by adding a General Perk for which you meet the prerequisites.

EXTRA ATTACK


Beginning at 5th Level, you can Attack twice, instead of once, whenever you take the Attack action on your turn. The number of Attacks increases to three when you reach 12th Level. This Role Perk only functions while Morphed and fighting as an individual.

UNIQUE STRIKE (RANGED)


Purple Rangers create methods for releasing bursts of their Power mixed with their emotional strength, unleashing devastating energies upon their foes. Upon reaching 5th Level, you may design your own energy-based Ranged Attack. You may have it look however you wish and name it accordingly. Use the following checklist to create your Unique Strike (Ranged).

GRID POWER


First upon reaching 6th Level, then again at 11th and 16th Levels, you expand your understanding and connection to the Morphin Grid. Each time you acquire this Role Perk, choose a Grid Power for which you meet the requirements to add to your Ranger.

ADAPTATION 1 AND 2


Your understanding of your feelings has grown deeper still. Upon reaching 7th Level, Purple Rangers can activate two of their chosen Emotional Mastery options in the same scene. You must spend an additional Personal Power for the second Emotional option. At 17th Level, you may spend yet another Power to activate a third chosen Emotional Mastery option in the same scene.

ENHANCE STRIKE


Purple Rangers’ unique Attacks evolve and change over time, becoming more potent as their connection to the Grid grows. First at 8th Level, then again at 11th, 15th, and 19th Levels, you maychoose one of the following enhancements to apply to one of your Unique Strikes (Melee or Ranged). You may select the same option multiple times.

TEAM SPIRIT


Just as the Morphin Grid’s energy has strengthened your connection to your emotional core, you have learned how to share your emotional power with your allies through the Morphin Grid. Upon reaching 9th Level, you can spend one Personal Power to apply your Emotional Mastery to any ally within 30 feet when you activate it. Your allies can only benefit from one Team Spirit at a time.

HEART’S CALLING


As Purple Rangers grow, so do their connections to their power and emotion. At 18th Level, you can quickly call upon one emotion regardless of the situation. Select one of your Emotional Mastery options. This option no longer costs you Power to activate, and you can activate it even when you are not Morphed.

PURPLE RANGER PRIME


At 20th Level, you have become the most advanced version possible of your team’s Purple Ranger. Your Morphed form immediately gains the following benefits: