Level Role Perks Personal Power Capacity Spectrum Skill Strength Increase Speed Increase Smarts Increase Social Increase
1 It's Morphin' Time!, Volley 2 2 - +2 - +1
2 Hard Target, Fleet of Foot 2 2 - - - +1
3 Zord 2 2 - - +1 -
4 General Perk 4 2 +1 - - -
5 Penetrating Shot, Group Strike (10'x 10') 4 3 - +1 - -
6 Zord Feature, Grid Power 4 3 - - - +1
7 Extra Attack, Sidestep 6 3 - - +1 -
8 General Perk 6 3 +1 - - -
9 Precision Aim(+1 Damage) 6 4 - +1 - -
10 Zord Feature, Group Strike(15'x 15') 8 4 - - - +1
11 Grid Power 8 4 - - +1 -
12 General Perk, Fleet of Foot 8 4 +1 - - -
13 - 10 5 - +1 - -
14 Zord Feature 10 5 - - - +1
15 Group Strike(20'x 20') 10 5 - - +1 -
16 General Perk, Grid Power 12 5 - +1 - -
17 Zord Feature 12 6 - - - +1
18 Precision Aim(+2 Damage) 12 6 - +1 - -
19 General Perk 14 6 - - - +1
20 Pink Ranger Prime 14 6 - +1 - -

SPECTRUM ROLE FEATURES


Pink Rangers are light on their feet and lightly armored within their shell, but their energy and their training makes up for it by simply keeping the enemy from getting their hands on them. They duck and dodge most incoming threats, relying on their teammates to lend a hand when things get thick, but always taking down important targets as they dance, flip, and dart around the battlefield.

Power

Personal Power Regeneration: 4 per day
Personal Power Capacity: +2 per every 4 Levels

Training

Armor: Light
Starting Skill Levels: +1 Finesse, +1 Targeting, +1 Persuasion

Grid Equipment

You start with your possessions from your pre-Morphin life and gain the following items from the Morphin Grid. Those marked with an asterisk are only available when Morphed.

It's Morphin' Time!


Starting at 1st level, by summoning the energy within you through your Power Morpher and saying the words “It’s Morphin Time!” as a Standard action, you are enveloped with a stylized shell of Morphin Grid energy that serves as your armor, grants you access to your Power-based weapons, and many other abilities that require Power to activate. While Morphed, the following traits and features apply:

Volley


At 1st level, your Pink Ranger skills with a ranged Power Weapon are such that you can use your Morphin Grid power to launch a volley of attacks instead of a single shot. By spending 1 Personal Power, you may make a special Volley attack action as long as you do not move. This Volley attack action allows you to make a number of ranged attacks against valid targets equal to the Volley Shots number listed on the table above. Range, cover, and other modifiers apply to these targets individually.

Hard Target


At 2nd level, you are particularly adept at making yourself difficult to hit in combat. As part of a Move action, you are allowed to roll your Acrobatics skill die to augment your Evasion score by the result until the beginning of your next turn.

Fleet of Foot


Starting at 2nd level, your Ground Movement increases by 10 feet while Morphed. Your Morphed Ground Movement increases by an additional 10 feet at 12th level.

Zords


At (1st or 3rd) level, you have access to a powerful construct of a particular kind based upon the Power Ranger team you are a part of. These are the various Zords, Borgs, and Power vehicles that the Rangers summon to aid them in battle. Rules and statistics surrounding Zords can be found in the section starting on page 131. When piloting this personal Zord, you cannot suffer Snags when using the Driving skill.


Pink Ranger Zords

What sort of shape a Pink Ranger’s Zord takes depends on the kind of Power Ranger Team they are a part of. Examples of previously chosen Zords are:

Zord Feature


Upon reaching 3rd level, then again at 6th, 10th, 14th, and 17th levels, a Ranger’s connection and proficiency with their Zord has strengthened and evolved to a place where their abilities while using it are stronger and more powerful than ever. Each time this Role Perk is acquired by a White Ranger, they may choose from the list of Zord Features (see page 136 for details) to apply to their personal Zord.


GENERAL PERK


When you reach 4th Level, and again at 8th, 12th, 16th, and 19th Level, you can personalize your Ranger by adding a General Perk for which you meet the prerequisites.

Penetrating Shot


At 5th level, your aim with your ranged Power Weapon is so steady that you can direct a number of shots into the same exact point, delivering a punishing amount of damage to one target. By spending an additional 1 Personal Power when using the Volley feature, you can choose to make a single attack against a single target that will apply to all of the shots from the Volley. This attack gains ↑1 per additional shot after the first made in the Volley.

Group Strike


Upon reaching 5th level, you can split the energy blasts from your ranged Power Weapon into a shower of smaller blasts that saturate an entire area. After spending 1 Personal Power, you choose a 10 foot by 10 foot area within range and line of sight, and make a ranged attack against all targets in that area. The area affected increases to 15 feet by 15 feet at 10th level, and again at 15th level to 20 feet by 20 feet.

GRID POWER


First upon reaching 6th Level, then again at 11th and 16th Levels, you expand your understanding and connection to the Morphin Grid. Each time you acquire this Role Perk, choose a Grid Power for which you meet the requirements to add to your Ranger.

Sidestep


At 7th level, you can sidestep danger and dodge certain area effect attacks, such as the slime barrage from the Goo Fish or a strafe from Lord Zedd’s eyebeams. When you are subjected to an attack that has an Area of Effect that targets your Evasion, you may spend a point of Personal Power to reduce the attack result by the number rolled on your Acrobatics skill die.

Extra Attack


Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 13th level. This Role Perk only functions while Morphed and fighting as an individual.

Precision Aim


At 9th level, your ranged attacks are instinctually well-aimed and seem to seek out the weak points in enemies. If you do not move on your turn, your ranged combat attacks now inflict an additional point of damage if they hit. At 18th level, the bonus damage is increased to 2 damage.

PINK RANGER PRIME


At 20th level, you have become the most advanced version possible of your team’s Pink Ranger. Your Morphed form immediately gains the following benefits: